| elysion ( @ 2008-02-21 08:29:00 |
|
|
|||
|
|
|
|
|
|
|
| Entry tags: | information: premise |
Premise
We are a brand new game starting March 4, 2008. It is yet another Marauder Era game, fixated on sixth year. The First war has started, and according to The Head Master of Hogwarts, school life will not be interrupted. However, the factions are forming, friends and families are divided by both death and by their own personal choices.
The game begins with Voldemort planning and training his Death Eaters for an attack on London. Muggles and Wizards alike will be taken from their homes and families and forced into the service of of the DE. Those that refuse will be given no quarter, and will be tortured and murdered, or forced to watch their family's blood be spilled.
At the same time, Voldemort unleashes a secret weapon upon the Wizarding Community. This secret weapon was stumbled upon while Tom Riddle had been in Palymyra. He had learned of a race of Djinn (supernaturals--think "genies") called the Tudmur Ifrit. To Voldemort, these spirits were easily controlled, and would be perfect to take possession of those Wizards that opposed him. These spirits could posses their bodies without the knowledge of the host, and come back to be informants.
However, the "spirits" that Voldemort found were not the manipulation easy Ifrit, but the higher class of Dijin, the Marid. These spirits were more than happy to help the human to believe they would bend to his will. However, they found the concept of possessing humans with magical powers ironically funny. In fact, it would be quite the retribution for those of their kind who had been trapped by human magic and forced to grant humanity their "three wishes."
These spirits are unleashed before the ransacking of London, and the spirits have quietly possessed many of the wizards. They lay dormant, except in the night when the Wizard world is asleep. In dreams anything and everything is fair.